Graphics Programs Reference
In-Depth Information
3. As you can see, all the links to the external nodes have been created on
the left and right sides of the group interface. Rename the group (in the
little window on the top-left of the interface) as Sand_group .
4. All the mapping coordinates for the texture nodes are Object , so one
Vector input is enough. Replace all the connections to the texture nodes
with the first input and then delete the unnecessary empty sockets, as
shown here:
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