Biomedical Engineering Reference
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(a)
(b)
(c)
Fig. 11.4 LLCM-WIP system overview. a Vertical position of the user's heels; b Heel speed
obtained through differentiation; c Virtual locomotion speed. (Reproduced from Feasel et al. [ 9 ])
a latency of one step. The GUD-WIP algorithm consciously traded longer stopping
latency (
500ms) for smoother inter-step motion.
While Yan et al. used a linear relationship between step frequency and speed, the
biomechanics literature reports a quadratic relationship between these two values.
Wendt used the formula reported by Dean [ 7 ] to compute virtual speed six times per
2-step cycle [ 41 ]. Figure 11.6 shows Dean's equation, a graph of its curve, and step-
frequency to speed data points from other published works. The formula is partially
customized with user height, (h).
Figure 11.7 shows LLCM-WIP and GUD-WIP speed profiles computed from the
tracker log of the same five-step sequence from the rhythmic phase of a start-to-stop
walking event. Note that unlike LLCM-WIP, GUD-WIP speed (and hence optic flow)
does not approach zero during double support; however, there are discontinuities
when speed is updated (3 times/step). We do not yet know if these discontinuities
have perceptual or task-performance consequences.
 
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