Graphics Programs Reference
In-Depth Information
Organizing
Organizing plays a major role in CG production. It can increase efficiency by gaining
consistency. Organizing the master flows (flows done for a few typical shots that will
be replicated on similar shots after getting the director's approval) will make it easy to
replicate or reuse them for other shots. This also reduces confusion when relooking
at the flow over a period of time. Blender provides the following methods to organize
the flow.
Grouping
Grouping is a method of gathering a node network and converting it to one node.
This group can be reused any number of times with the same functionality. This also
makes the flow less cumbersome.
Ctrl + G is the shortcut key for grouping a selected node network
Alt + G is the shortcut key for ungrouping
In the following screenshot, the relighting network built to create a fake top blue light
can be selected and grouped. Clicking on the link icon on the top right of the group
node will open the network inside the group with a pale green backdrop. Clicking on
the Go to parent node tree icon, as shown in following screenshot, will switch back to
the actual node network. Alternatively, the Tab key can be used to switch in and out
of group levels. Multiple levels of groupings can be made to form nested groups.
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