Graphics Programs Reference
In-Depth Information
44. Select the flaperons and extrude them by 0.015 units on the Z Axis . Make sure they
are located behind the border of the top part of the wings; don't worry if it crosses
the geometry for the border of the botom part of the wings, since we don't want a
model for a close up in that place.
Explaining this in words isn't, by any means, easy; let's look at a screenshot showing
what we need to do with the borders of the wings:
The mesh here shows the border of the top part of the model, noice that it
isn't straight verical, but instead it has a bevel. The botom part of the wing has
an extrusion running verically and the laperon is shown on the let-hand side.
Perfecion is not needed here, so we allow for some small errors, such as not closing
the top part of the mesh with the botom part or allowing certain faces to pass
through some others. We must take this into account when performing the tweaking
needed in the place where these extrusions meet the "neck" of the aircraft, thus
avoiding some unnecessary headaches.
45. To add some richness to the shape of the wings (they are flat right now) we can go
and raise some parts of them, tweaking carefully to produce a subtle curvature on
the surface. This improves the shape of the overall object.
 
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