Graphics Programs Reference
In-Depth Information
Since the shape at the left-hand side doesn't clearly show where everything should be
located, take a peek at the one on the right-hand side just to clarify what part of the mesh
must be over what part of the background image. Remember we are working in Top View
all the ime.
First stage
4. Select the quad and move it over to the neck of the aircraft (the place where the
wings meet the rest of the body), highlighted in the screenshot showing the first
three stages. Select the vertex in the right-down part of the mesh and move it to
the let and up side. Next, select the upper edge and extrude it along the posiive
direcion of the Y Axis , move it just a bit to get the right proporions. To get
everything as expected, remember to place the mesh over the correct parts of the
provided render.
5. Coninue by extruding again and moving slightly in the posiive direcion of the Y
Axis and then by performing a long extrusion in the same direcion. Finish this part
by a small extrusion, into the very ip of the nose.
6. Of course, the extrusions will give just a plain shape, so it's ime to tweak the
verices by hand, one by one, so that the inished shape properly surrounds the
border of the reference image. At this ime, the shape of the mesh is very coarse, so
we shouldn't be worried about it not following the curvy shape of the background
image; the details are going to be added later.
7. The irst stage is completed by selecing the edge at the very botom and extruding
it twice along the negaive direcion of the Y Axis ; shape it by following the
reference image to get the result shown in the following screenshot:
 
Search WWH ::




Custom Search