Graphics Programs Reference
In-Depth Information
2. Select the leftmost edge of the plane and move it 1 unit in the posiive direcion
of the X Axis , this way it will be posiioned right on the line showing the Y Axis
(the green line).
3. Next, go to the Modifiers tab in the Properties Editor and add a Mirror modifier
to the object; make sure to enable the Clipping opion for the Mirror Modifier. .
With the basic setup in place, it's ime to start working on construcing the basic shape.
For that let's take a look at the first three stages of the modeling. These will help us to
understand the process beter, as you can see in the next screenshot:
The previous screenshot shows muliple meshes together in a single image. In the 3D
Viewport you should be working on a single mesh that is symmetrical on the Y Axis .
 
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