Graphics Programs Reference
In-Depth Information
7. This texture also needs us to add a color ramp; let's go to the
Colors
panel, enable
the
Ramp
opion, set the
Interpolation
type to
Ease
, and set the ramp as follows:
F
Color Stop 1:
Posiion: 0.0
Color: 0.094 Red, 0.098 Green, 0.087 Blue
Alpha: 0.86
F
Color Stop 2:
Posiion: 0.647
Color: 1.0 Red, 1.0 Green, 1.0 Blue
Alpha: 0.0
The fourth texture must be named
blend
, its type set to
Blend
, and we must set it
as follows:
F
Blend panel:
Progression: Easing
Orientaion: Verical
8.
F
Contrast: 5.0 (
Colors
panel)
F
Mapping panel:
X Mapping: X
Y Mapping: Z
Z Mapping: Y
F
Influence panel:
Color: Disabled
Stencil: Enabled
9. Finally, let's add a fifth texture, change its name to
diffuse
, its type to
Musgrave
and set it as follows:
F
Mapping panel:
Offset: 0.0 X, 1.0 Y, 0.0 Z
Size: 0.1 X, 0.1 Y, 0.1 Z
F
Color: Enabled, 0.895 (
(Influence
panel)