Graphics Programs Reference
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7. This texture also needs us to add a color ramp; let's go to the Colors panel, enable
the Ramp opion, set the Interpolation type to Ease , and set the ramp as follows:
F Color Stop 1:
Posiion: 0.0
Color: 0.094 Red, 0.098 Green, 0.087 Blue
Alpha: 0.86
F Color Stop 2:
Posiion: 0.647
Color: 1.0 Red, 1.0 Green, 1.0 Blue
Alpha: 0.0
The fourth texture must be named blend , its type set to Blend , and we must set it
as follows:
F Blend panel:
Progression: Easing
Orientaion: Verical
8.
F Contrast: 5.0 ( Colors panel)
F Mapping panel:
X Mapping: X
Y Mapping: Z
Z Mapping: Y
F Influence panel:
Color: Disabled
Stencil: Enabled
9. Finally, let's add a fifth texture, change its name to diffuse , its type to Musgrave
and set it as follows:
F Mapping panel:
Offset: 0.0 X, 1.0 Y, 0.0 Z
Size: 0.1 X, 0.1 Y, 0.1 Z
F Color: Enabled, 0.895 ( (Influence panel)
 
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