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In-Depth Information
Finally, we'll use a common trick to get shadows below the snail and make it very easy to
composite over the live footage.
Why Is It Awesome?
The best parts of this project, besides the nice result in the end, will be the techniques that
we're going to apply to get it done. We'll learn to apply a very easy, fast, and useful method
to save ime when trying to UV Unwrap a complex mesh, using the shape keys funcionality
of Blender. We are also going to use procedural textures applied according to the UV Map
to get them nicely laid over the surface. Another nice aspect will be to apply the warp and
stencil opions for textures. This will give us a lot of control to create very complex shaders
using only procedural textures.
All these techniques will give us very powerful tools to approach future projects and make
our lives easier when solving some real life problems.
Your Hotshot Objectives
This project is separated into six tasks, as shown next:
1. Modeling the shell
2. Shading the shell
3. Modeling the body
4. Shading the body
5. Scene setup
6. Composiing
Mission Checklist
For this project, we're going to need a background image on which we will composite
the final rendered snail. Let's go to www.flickr.com , locate the search box, and type
"strawberry leaves after the rain close up" (without the quotes), then click on the thumbnail
showing an image from the user anyjazz65 (while clicking, make sure that the image ID
45115614 is shown in the URL to be visited). Once in the image page, let's choose the
1024x768 pixels version and save it as bg.jpg in the tex directory, inside the project's main
directory.
 
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