Graphics Programs Reference
In-Depth Information
14. For this row, we start by adding a
Render Layers
node (
Add
→
Input
→
Render
Layers
), then a
Hue Saturation Value
node (
Add
→
Color
→
Hue Saturation
Value
), and set its
Saturation
value to 0.0, then we must add an
RGB Curves
node
and set its curve for the "C" channel as shown in the screenshot.
Next, let's add a
Bilateral Blur
node (
Add
→
Filter
→
Bilateral Blur
) and set its
Iterations
to 50,
Color Sigma
to 3.0, and
Space Sigma
to 6.5. Finally, let's take
the
controlledGlow1
node group and put it as the last node in the row.
We must now connect the nodes: Let's connect the image output of the
Render
Layers
node to the image input of the
Hue Saturation Value
node, then connect
the image output of the
Hue Saturation Value
node to the image input of the
RGB
Curves node
. Next, we connect the image output of the
RGB Curves
node to both
the image and determinator inputs of the
Bilateral Blur
node.
Finally, we must connect the image output of the
Bilateral Blur
node to both the
Fac
and
Alpha
inputs of the
controlledGlow1
node group.
15. For this node group, we must edit its internal
ColorRamp
, so let's select it. Hit the
Tab
key and make sure to set the
ColorRamp
as follows:
F
Interpolaion: Ease
F
Color stop 1:
Color: 0.0 Red, 0.328 Green, 1.0 Blue
Posiion: 0.0
F
Color stop 2:
Color: 1.0 Red, 0.0 Green, 0.0 Blue
Posiion: around 0.43 (the right border of the "F" of "Fac" is a good guide)
16. Let's go back to the normal ediing of nodes by pressing
Tab
. Remember the output
of the "B" row is the image output of the
controlledGlow1
node group.