Graphics Programs Reference
In-Depth Information
to understand beter the individual screenshots of each part of the setup, as we see them.
The RenderLayer and Mix blocks are individual nodes. But the blocks of type Row of
nodes represent a group of nodes connected in a straight row. The reason to use muliple
RenderLayer nodes (remember that we only have one RenderLayer set up in the scene) is to
avoid having connecions coming from the very let-hand side to the right-hand side, which
would make it very difficult for us to understand the setup.
Having seen the simplified version of the node setup, let's take a look at the actual, finished
setup, as shown in the following screenshot:
Let's take a couple of minutes to compare this screenshot with the previous diagram, to
make sure the general structure of the setup is completely understood. It is suggested to
idenify each group of nodes by their diferent heights, to make it easy to recognise each one
of them in their individual screenshots.
Now let's work on the current task, which is just performing some preparaion steps before
creaing the actual node setup; namely the coniguraion of the Render Layer ( Render tab of
the Properties Editor ) and the creaion of a group of nodes to be duplicated later.
 
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