Graphics Programs Reference
In-Depth Information
Skydome
To c r e a t e t h e s k y d o m e w e j u s t n e e d a c o m m o n U V S p h e r e .
16. Let's make sure the 3D Cursor is posiioned at the origin of the 3D World (
View →
Align View → Center Cursor and View All
), then add a UV Sphere (
Add → Mesh
→ UV Sphere
), and set its
Segments
to
16
and its
Rings
to
8
(
Tool Shelf
sidebar).
17. Now switch to Edit Mode, deselect all the verices (
Select → Select/Deselect All
).
Select the south pole vertex and the two rings above it, and delete them (
Mesh →
Delete → Vertices
).
18. Finally, let's select all the remaining verices and scale them up by a factor of
120
(
S
key, then type
120
). Don't forget to set the name of the object as
skydome
(in the
Item
panel,
Properties
sidebar). The following screenshot shows the enire scene:
To finish the modeling task, we just need to perform a simple check of the objects
that we just created.
19. Let's select the
fence
object, then switch to Edit Mode, enable the display of face
normals in the
Mesh Display
panel (in the
Properties
sidebar), and set the normal
size to
0.5
.