Graphics Programs Reference
In-Depth Information
The inal shape for the loor is shown in the previous screenshot. Noice the protrusion that
must go in the inner part (surrounding the grass object).
Fence
11. Once again, we just need to select the outer edges of the floor object, duplicate
them ( Mesh → Add Duplicate ), and then separate the duplicated edges into a new
object ( Mesh → Vertices → Separate → Selection ).
12. Then switch back to Object Mode, select the new object and change its name to
fence ( Item panel in the Properties sidebar).
13. Switch to Edit mode for the fence object, select all its verices and then extrude
them three units in the posiive direcion of the Z axis.
Trees
Our decoraive trees are just going to be a couple of planes.
14. Start by puing the 3D Cursor in the origin of the 3D world ( Shift + C ), switch to
Front View ( View → Front ), add a new plane ( Add → Mesh → Plane ), and enable
the Aligned to View opion in the Tool Shelf sidebar ( View → Tool Shelf ). This
way, the plane gets oriented according to our current view of the scene. This object
must be named tree1 (in the Item panel, Properties sidebar).
15. Let's move the tree1 object in the posiive direcion of the Z axis by one unit. Then
duplicate it ( Object → Duplicate ) and name it tree2 . Finally, let's move both
tree1 and tree2 to a good locaion just over the grass object.
 
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