Graphics Programs Reference
In-Depth Information
The second modifier must also be applied by clicking on the Apply buton at the
top of the modiier seings panel.
This will give us the full front of the building, with all the windows correctly
organized, and the correctly inherited material seings from the base window
element that we started with. The current state is shown in the next screenshot:
18. Now we need to switch to Edit Mode, enable Vertex select mode, and then select
only the four verices in the corners of the overall mesh we have now. With those
verices selected, let's perform an extrusion. Move them four units in the posiive
direcion of the Y axis ( G key, Y key, then 4 ) and then fill in the face formed by the
extruded verices by pressing the F key.
19. Now let's coninue illing faces; this ime we must create the faces that form the
side, top, and botom of the building by selecing two verices from the front and
two verices from behind the building. This will give the building a solid appearance.
20. Since we created the faces by filling them one by one, it's very likely that they will
have the shade smooth property enabled. Let's select them and click on the Flat
buton in the Tool Shelf sidebar.
 
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