Graphics Programs Reference
In-Depth Information
Project 5
Build an Interactive
Walkthrough Using
the Game Engine
We've been doing stuff related to offline rendering only, trying to achieve a certain degree
of realism. How about working on an interacive project? Something resembling a video
game would be awesome, and Blender has some very nifty tools to do that. So, let's create
a simple and interacive walkthrough.
Mission Briefing
Our objecive is to create a basic scene that contains a central object and a good background.
The objects in the scene will have materials created using techniques that are commonly
used to create video game art, and we will also work on adding some cool funcionality to
move around in the scene, just like a first person shooter game.
The modeling part will be quite simple, since we want to concentrate more on the shading
and scriping part. In the shading part, we are going to learn how to efecively use ileable
textures and low resoluion lightmaps to create shaders for our objects to look very nice
when the user navigates around. In the scriping part, we are going to create a simple setup
of objects, and set up some coniguraion and code for the Blender Game Engine ( BGE ),
namely logic bricks and Python scripts; they will allow us to create the interacivity that we
aim for in the final product.
 
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