Graphics Programs Reference
In-Depth Information
What Does It Do?
This project will further demonstrate how powerful Blender by itself can be. Staring with
the commonly known funcionaliies of modeling and shading, we're going to use Blender's
bake funcionality to get a very beauiful skymap baked into a skydome. We're also going
to create some low resoluion light-maps to give a nice touch of realism to our scene, while
learning how to save computer resources by using the right textures, correctly .
The most exoic task in this project will be where we use the Blender Game Engine.
Even though it isn't a high-end game engine, we will see how useful it can be and how
enjoyable it is to have it ightly coupled with Blender itself.
Why Is It Awesome?
This project will teach us some basic ideas on how to achieve good visual quality in a video
game, by using some simple, well known techniques. The opportunity to create a product
with a good inal look will deinitely help us get a good grasp on game development. Noice
though that we are not going to use sophisicated techniques, just one that, although quite
basic, is very efecive to get the job done. Once we understand this project completely, it'll
be easier to learn some more complex techniques.
This project will also demonstrate Blender's built-in capabiliies. We have seen some of
this in the previous projects, and this one will help us see it once again, in a different light.
Puing it simply: Avoiding the hassle of export or import processes between diferent ile
formats and programs is definitely something that we're going to like about Blender, since it
saves so much ime and avoids so many headaches.
Finally, this project is designed to familiarize us with most components of the Blender Game
Engine (BGE): Using logic bricks, adding properies to objects, and wriing custom Python
scripts. The only part that we're not going to deal with is the state machine, which is not
needed for the simple problem that we are going to solve.
Overall, the deiniive part of this project will be navigaing around in the inished scene and
knowing that we built it from scratch, using our favorite 3D suite!
Your Hotshot Objectives
Our interacive walkthrough must be a complete scene, fully modeled, shaded, and will also
require some special logic to allow the camera to navigate the scene. Keeping that in mind,
we will create it by going through the following stages:
1.
Modeling the building.
2.
Modeling the environment.
3.
Shading the environment.
 
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