Graphics Programs Reference
In-Depth Information
14. Let's go to the World tab of the Properties Editor , rename the current seings
to background , and set it as follows:
F World panel:
Paper Sky: Enabled
Blend Sky: Enabled
Horizon Color: 0.80 Red, 0.80 Green, 0.82 Blue
Zenith Color: 0.20 Red, 0.20 Green, 0.22 Blue
F Ambient Occlusion panel: Enabled
Factor: 0.2
Mode: Add
F Gather panel:
Mode: Raytrace
Sampling: Adapive QMC
Samples: 16
15. For the lighing of the scene, we will reuse the default lamp. Select it, go to the
Object Data tab in the Properties Editor , and set it as follows:
F Type: Sun (Lamp panel)
F Shadow Type: No Shadow (Shadow panel)
16. This lamp must be renamed as mainLamp ( Item panel, in the Properties Sidebar ).
17. Since we need shadows in the scene, let's duplicate the mainLamp lamp and change
its seings as follows:
F Lamp panel:
Type: Point
Falloff: Inverse Linear
F Shadow panel:
Type: Ray Shadow
Only Shadow: Enabled
Sampling: Adapive QMC
Soft Size: 6
Samples: 16
 
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