Graphics Programs Reference
In-Depth Information
14. Let's go to the
World
tab of the
Properties Editor
, rename the current seings
to
background
, and set it as follows:
F
World panel:
Paper Sky: Enabled
Blend Sky: Enabled
Horizon Color: 0.80 Red, 0.80 Green, 0.82 Blue
Zenith Color: 0.20 Red, 0.20 Green, 0.22 Blue
F
Ambient Occlusion panel: Enabled
Factor: 0.2
Mode: Add
F
Gather panel:
Mode: Raytrace
Sampling: Adapive QMC
Samples: 16
15. For the lighing of the scene, we will reuse the default lamp. Select it, go to the
Object Data
tab in the
Properties Editor
, and set it as follows:
F
Type: Sun (Lamp panel)
F
Shadow Type: No Shadow (Shadow panel)
16. This lamp must be renamed as
mainLamp
(
Item
panel, in the
Properties Sidebar
).
17. Since we need shadows in the scene, let's duplicate the
mainLamp
lamp and change
its seings as follows:
F
Lamp panel:
Type: Point
Falloff: Inverse Linear
F
Shadow panel:
Type: Ray Shadow
Only Shadow: Enabled
Sampling: Adapive QMC
Soft Size: 6
Samples: 16