Graphics Programs Reference
In-Depth Information
The last object that we need to create is a plane facing straight at the camera;
let's work on that.
18. Select the camera, switch to camera view ( View → Camera ) and snap the 3D
Cursor to the camera ( Object → Snap → Cursor to Selected or press Shift + S , 3 ).
19. With the 3D Cursor posiioned properly, let's add a plane to the scene ( Add →
Mesh → Plane ) and get it aligned with the view angle ( Align to view opion in the
lower region of the Tool Shelf sidebar).
20. Now let's move the plane 3.3 units in the negaive direcion of the Local Z axis
( G, Z, Z, -3.3 ). Next, we must scale the plane by a factor of 1.6 in the Local X
Axis ( S, X, X, 1.6 ). This plane must be named alpha_control ( Item panel in
the Properties sidebar).
21. This object must be associated only to layer 2 of the scene. To do this, select it, go
to the Object tab in the Properties Editor , and check only the buton for layer 2 in
the Layers grid located in the Relaions panel; alternaively, we can just press M , 2 ,
Enter just ater selecing the object.
The alpha_control plane will be used to manually set the alpha of the rendered
image. To do that, we need to add a material and set it appropriately to be used
later in the node compositor.
22. With the alpha_control plane selected, let's go to the Material tab of the
Properties Editor , add a new material, and name it alpha_fade . Now set it as
follows:
F Diffuse color: 0.0 Red, 0.0 Green, 0.0 Blue (Diffuse panel)
F Shadeless: Enabled (Shading panel)
23. Now let's go to the Texture tab, add a new texture with the name blend_fade ,
and set it as follows:
F Type: Blend
F Blend panel:
Progression: Linear
Orientaion: Verical
F Brightness: 2.0 (Colors panel)
F Influence panel:
Blend: Add
RGB to Intensity: Enabled
Default color: 1.0 Red, 1.0 Green, 1.0 Blue
 
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