Game Development Reference
In-Depth Information
Housing our control script
Now that we have our control inputs set up, we'll set up our script that will house all
our control-based scripting.
Creating and naming the script
Create a new script either by right-clicking on Project Window , hovering over the
Create tab, and clicking on the C# script, or by navigating through the Assets menu
and creating the new C# script this way. Once you have done this, rename the script
ControlConfig .
Formatting the script
After you have created and named the script, open it. Ensure that the class name,
ControlConfig , is the same as the filename. You'll see that Unity has created the
start and update functions for use already. You should delete both of these functions,
which will leave you with an open and empty class.
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