Graphics Programs Reference
In-Depth Information
In the following example, you must create an equilateral triangle by editing a cube
mesh. After loading a new Blender file with cube mesh, start editing this mesh using
the following steps:
1. From the
3D View
header, select
View
➤
Navigation
➤
Orbit Left
. This
helps move clockwise around the cube mesh, as shown in
Figure 4-20
.
a. You can also middle-click and drag to rotate the
grid.
b. This is useful, as it allows you to view the ob-
jects from different angles.
c.
Table 4-1
provides more of these shortcuts.
Figure 4-20
.
Cube mesh in Edit Mode
2. In the
Edit
mode (
Tab
), zoom-in (
Ctrl +
) and press the
Z
key to toggle
the Wireframe mode.
a. Wireframe mode makes it easy to get a skeletal
view of the mesh, while it is being edited.
b. This makes it easy to select hidden vertices
(
Figures 4-22
and
4-23
)
, edges, and faces.
c. Wireframe mode can also be selected from the
3D View
header, as shown in
Figure 4-21
.
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