Graphics Programs Reference
In-Depth Information
In the following example, you must create an equilateral triangle by editing a cube
mesh. After loading a new Blender file with cube mesh, start editing this mesh using
the following steps:
1. From the 3D View header, select View Navigation Orbit Left . This
helps move clockwise around the cube mesh, as shown in Figure 4-20 .
a. You can also middle-click and drag to rotate the
grid.
b. This is useful, as it allows you to view the ob-
jects from different angles.
c. Table 4-1 provides more of these shortcuts.
Figure 4-20 . Cube mesh in Edit Mode
2. In the Edit mode ( Tab ), zoom-in ( Ctrl + ) and press the Z key to toggle
the Wireframe mode.
a. Wireframe mode makes it easy to get a skeletal
view of the mesh, while it is being edited.
b. This makes it easy to select hidden vertices
( Figures 4-22 and 4-23 ) , edges, and faces.
c. Wireframe mode can also be selected from the
3D View header, as shown in Figure 4-21 .
 
 
 
 
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