Graphics Programs Reference
In-Depth Information
After learning about the relationship between UI/main thread and renderer thread,
you saw some applications that helped you understand the fundamental concepts of
the OpenGL ES 2.0 API. You learned to draw primitive shapes in ES 2.0, such as
points, lines, and triangles, and added to your knowledge of transformations that help
us take control of the view settings of 3D graphics.
In the next chapter, we will work with Blender to model 3D objects for the Tank
Fence game, and then I shall explain the use of parsers to integrate these objects eas-
ily into our ES 2.0 applications.
1 http://en.wikipedia.org/wiki/EGL_(OpenGL )
 
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