Game Development Reference
In-Depth Information
The network waypoint describes how a character should walk to different spots on a
level, but it actually doesn't contain the different points we can tell the AI character to
go to. If we want to tell our character to go to a specific location, we need what RAIN
calls a navigation target. A navigation target is just an object that contains a point in
the scene that we can use with the rest of the AI system. You can create navigation
targets by navigating to RAIN | Create Navigation Target and place them like you
would place a waypoint. Create three navigation targets and place them on the side
of three walls. We will follow a convention used in other RAIN examples and name
the navigation targets Location1 , Location2 , and Location3 , as shown in the
following screenshot:
The Inspector panel should look like the following screenshot:
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