Game Development Reference
In-Depth Information
the ramping parameters for the animations. Go back to RAIN's Animation tab and
set the Fade Out Time field of the run animation to 2 . Now, if you run the anima-
tion, Penelope will start to transition out of the running state for two seconds, and al-
though everything doesn't look perfect, the transition is much smoother than before.
Feel free to play with other ramp settings to get a better effect.
This shows how RAIN works with Unity's legacy animation system; now, let's look at
Mecanim.
RAIN and the Mecanim demo
Mecanim is Unity's latest animation system that's able to play animations on arbitrary
characters. We won't go into detail on how Mecanim works and instead focus just on
RAIN's usage.
For this demo, we will use a character already set up for Mecanim from Unity's
sample.Ifyouhaven'talreadydoneso,downloadandimportUnity'sMecanimdemo,
Mecanim Example Scenes v1.0 , which is free on the Asset Store. Add the teddy
bear character from Character/Teddy2/TeddyBar.fbx to your scene. Then, in
the Animator component for Teddy, set the Controller field to IdleRunJump from
Controllers . Then, add a RAIN AIRig to Teddy by going to RAIN | Create AI . We'll
have Teddy walk on a different route, so create a new waypoint patrol route and
name it TeddyRoute . Your scene should look like this:
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