Game Development Reference
In-Depth Information
In the preceding screenshot, you can see Teddy with a new path set up in your
scene.
Next, we need to configure animations for Teddy. Go to the
Animation
tab in Teddy's
RAIN AIRig and select
MecanimAnimator
. Then, we need to add states for running
andidling.Select
Base Layer.Run
and
Base Layer.Idle
from
Add Animation State
.
Your screen should look like the following:
These are the basic animations added to Teddy. Besides adding the states, we need
to set Mecanim parameters. From the teddy bear object's
Animator
component,
open
Controller
for
IdleRunJump
. The following is the Teddy Mecanim diagram: