Graphics Programs Reference
In-Depth Information
The Lights options include diferent types of lights presets from which
you can choose based on your scene. Options like Fire, Dawn, Cold, Lush,
and Default colors can give your scene a more dramatic look and feel.
The View options include diferent view angles for the Repoussé model.
In the Rendering Settings drop-down list, you can choose rendering
options for the 3D Repoussé object.
The Mesh Quality sets the quality of the 3D Repoussé polygon quality. By
default, this is set to Draft. It is acceptable for simple extrusions. If you are
adding more bevels, twists, or constraints, I recommend bumping the
quality up to Best.
Internal Constraints
The internal constraints are selected parts (selections or paths) inside the 3D
Repoussé face that allow you to set the areas that are excluded from the
extrude efect. The selected areas can be illed with the Repoussé object
meshes or turned into a hole in the object or just left inactive. It is important
to have an inactive setting in case you bring in a path that has many
subpaths, some of which you don't want to make active and to which you
don't plan to apply any additional extrusion parameters. This will make your
geometry less complex and computationally faster upon interaction.
The Internal Constraints option is used when you need to create unilled
parts in the Repoussé, as the Repoussé detects only the outer selections and
paths and the internal selections are detected as constraints for the
3D extrude.
The Internal Constraints section includes the following features:
The Constraints navigation tools let you rotate, roll, pan, slide, and scale
the constraints selection.
The Type drop-down list lets you specify how the Repoussé interacts with
the constraints. The types of the constraints are:
Active: Separates part of the meshes and their properties from the
rest of the polygon. You can change its angle depth and height
without afecting the main polygon meshes.
Inactive: Fills the selected area with the extrude polygon. Notice that
it does not have the main shape materials.
Hole: Hides the constraint area and leaves it empty, or punches out a
hole.
The Sides option applies the constraints on one or both sides.
The Angle value afects the curve of the constraints and can give it a
curved efect on the main polygon mesh.
The X, Y, and Z values afect the dimensions of the constraints.
The Add Selection button creates a constraint from the current selection.
The Add Path button creates a constraint from the current path.
The Delete button deletes the constraints.
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