Graphics Programs Reference
In-Depth Information
Figure 6.3   The 3D shapes in 
Photoshop.
Although Photoshop has limited capability to edit the 3D model, the
extendable capabilities in Photoshop allow you to add new models and work
with these models, which can automatically inherit the 2D Photoshop layers
as textures or maps.
In the following steps, we will copy into the Meshes folder a Collada ile for a
chess rook created in 3D Max. You will see how this 3D shape will convert
a 2D layer to a texture for this shape. We will also add this shape to the 3D
chessboard layer (scene) we created earlier in this chapter. Follow these steps:
1. Copy the DAE Collada ile Rook.dae for the chess rook, from chapter six in
the DVD, to the folder PhotoshopCS5\Presets\Meshes and name it Rook.
2. Restart Photoshop so that the new iles are available.
3. Create a new Photoshop ile.
4. Add the wood_texture.jpg image as a new layer (Figure 6.4).
5. Select New Shape from 2D Layer > Rook in the 3D menu. The rook model
is created on the stage with the wood texture applied to it (Figure 6.5).
Note: In some cases the texture map does not appear on the model
properly or needs further modiications for some other reason, so I discuss
how to edit the texture map of the model in Chapter 8.
Here is another example where we will use the existing 3D soda can model
in Photoshop and add a label over it using a 2D layer as a texture map:
 
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