Game Development Reference
In-Depth Information
Listing 5-25. Log Fragment from a Doom Run
DEBUG/DoomClient(23981): Loading JNI library from doom_jni
DEBUG/LibLoader(23981): Trying to load library doom_jni from LD_PATH: /system/lib
DEBUG/dalvikvm(23981): Trying to load lib /data/data/org.doom/lib/libdoom_jni.so 0x43733de8
DEBUG/dalvikvm(23981): Added shared lib /data/data/org.doom/lib/libdoom_jni.so 0x43733de8
DEBUG/dalvikvm(23981): No JNI_OnLoad found in /data/data/org.doom/lib/libdoom_jni.so&#229x;
0x43733de8
DEBUG/DoomTools(23981): Sound folder: /sdcard/doom/sound
DEBUG/DoomClient(23981): Starting doom thread with wad doom1.wad sound enabled? true&#229x;
Orientation:1
DEBUG/DoomClient(23981): **Doom Message: Main argv[0]=doom
DEBUG/DoomClient(23981): **Doom Message: Main argv[1]=-width
DEBUG/DoomClient(23981): **Doom Message: Main argv[2]=480
DEBUG/DoomClient(23981): **Doom Message: Main argv[3]=-height
DEBUG/DoomClient(23981): **Doom Message: Main argv[4]=320
DEBUG/DoomClient(23981): **Doom Message: Main argv[5]=-iwad
DEBUG/DoomClient(23981): **Doom Message: Main argv[6]=doom1.wad
DEBUG/DoomClient(23981): **Doom Message: I_UpdateVideoMode: 480x320 (fullscreen)&#229x;
default VM=8
DEBUG/DoomClient(23981): **Doom Message: I_SetRes: Creating 480x320 image.
The following two lines show that the native library is loaded successfully by the JVM:
Trying to load lib /data/data/org.doom/lib/libdoom_jni.so
Added shared lib /data/data/org.doom/lib/libdoom_jni.so
So far, so good. Next, the game arguments are displayed.
**Doom Message: Main argv[0]=doom
**Doom Message: Main argv[1]=-width
**Doom Message: Main argv[2]=480
**Doom Message: Main argv[3]=-height
**Doom Message: Main argv[4]=320
**Doom Message: Main argv[5]=-iwad
**Doom Message: Main argv[6]=doom1.wad
Let's choose to play with the tablet emulator (see Figure 5-4 ).
 
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