Game Development Reference
In-Depth Information
Figure A-5. The rigging window ready for your input (left), and the instructions and example (right)
1.
If your character was created with symmetry, check “Use Symmetry”
(Figure A-5 , left).
To rig, you will drag each marker to the appropriate target area as shown in the example (Figure A-5 ,
right).
2.
Drag the chin marker into place first (Figure A-6 ).
The area is zoomed for more accurate placement (Figure A-6 , left, upper right).
 
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