Game Development Reference
In-Depth Information
Figure A-5.
The rigging window ready for your input (left), and the instructions and example (right)
1.
If your character was created with symmetry, check “Use Symmetry”
(Figure
A-5
, left).
To rig, you will drag each marker to the appropriate target area as shown in the example (Figure
A-5
,
right).
2.
Drag the chin marker into place first (Figure
A-6
).
The area is zoomed for more accurate placement (Figure
A-6
, left, upper right).