Game Development Reference
In-Depth Information
Figure 10-23. Adding the Position Transform track
5.
Move the right keys to 0:20 , frame 20 .
The time indicator moves to frame 20, and the Record button is now on.
6.
In the Scene view, select the Move tool, place the cursor inside the 2D
transform gizmo, and hold the Shift key down to constrain movement to
vertical when you (carefully) pull up or down.
7.
Move the Weaponry panel up in the scene view until it is high enough to
see the text information and just below the top of the viewing frustum in the
Game view (Figure 10-24 ).
Figure 10-24. The Weaponry sprite in its “up” position
8.
Slide the time indicator back and forth to make sure the panel animates
correctly.
With only two keys, the curve will be linear. For nonlinear animations, you will want a classic
ease-in/ease-out curve.
9.
Select all of the keys and, from the right-click menu, select Flat.
 
Search WWH ::




Custom Search