Game Development Reference
In-Depth Information
Figure 8-32. The curve adjusted
9.
Check the effect in the Scene View.
This time the particles slow, then drop to earth. Now is a good time to reset the life and speed.
10.
Set the Start Lifetime to 0.75 .
11.
Set the Start Speed to 1.5 and 2 .
12.
Set the Start Size to 0.01 and 0.08 .
13.
Check out the results.
At this point, you will want to see the Splatter in combination with the Smoke.
1.
Focus the view on Splatter.
2.
Drag the Smoke prefab into the Hierarchy view, and use “Move the View” to
align it with Splatter.
3.
Drag Splatter, and drop it onto Smoke in the Hierarchy.
To see the combination properly, you will make use of the Simulate and Stop buttons for the Particle
Effects. First, you will try out the Particle Effect Editor. It allows you to see the Particle System
component for each object in the hierarchy. The one caveat is that the top parent must have a
Particle System component.
4.
Select the Smoke object.
5.
In its Particle System component, click the Open Editor button at the top
right of the component.
The editor opens. You may have to pull the divider to the right to see both objects' Particle System
components (Figure 8-33 ).
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