Game Development Reference
In-Depth Information
Figure 8-33. The Particle Effect editor
The Particle Effect editor has a Pause/Simulate button and a Stop button, but unlike the Particle
Effect dialog in the Scene view, it doesn't have a duplicate Playback Speed adjustment.
6.
Open the Splatter's “Color over Lifetime” module, and in the Gradient Editor,
set the gradient color to green, tapering off to yellow-green, with the color
fading off at the end (Figure 8-34 ).
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