Game Development Reference
In-Depth Information
12.
Deselect just the duplicate GardenGates object and its children. (It will be in
the CornerGarden group.) It uses the coordinate system it had on import, z
up, and will fall over if included.
13.
With the remainder of the objects still selected, set the Rotation y to 180 degrees.
14.
Add the gate back into the selection, and use vertex snap to snap the entire
selection into place (Figure 7-7 ).
Figure 7-7. The two halves of the garden in place
Next you will be adding a staging area. As you've probably realized, you can build a complex of
gardens with walls that will be shared between them, making culling a little trickier.
1.
Create a new Empty GameObject, and name it Staging Area .
2.
Select all but the Raised Beds and the objects comprising the connecting walls.
3.
Duplicate them, and move them over to make the next enclosure (Figure 7-8 ).
 
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