Game Development Reference
In-Depth Information
10.
Check the Prefabs folder to make sure that all of the plants, characters, and
structures have prefabs and are up to date.
11.
Delete the characters, plants, and the bench from the scene.
12.
Open the Lightmapping view, and press Clear to delete the Lightmaps
associated with the previous scene.
13.
Save the GardenLevel1 scene.
In the this section, you will be setting up the garden environment using the prefab modules. Set the
two garden areas up as instructed so the values used later on in the game will be valid. Feel free to
use the modules to set up more custom areas if you wish.
1.
Switch to Default layout or tear off the Scene view to get a nice large window
for it.
2.
Select the Gate Wall Pillar Corner, Planter Tower, Raised Bed Walkway Short,
and Wall.
3.
Use Ctrl+D to duplicate them.
4.
Move the new objects over to the other side of the center (nonduplicated)
walkway (Figure 7-2 ).
Figure 7-2. The duplicated garden objects
 
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