Game Development Reference
In-Depth Information
1.
Locate the Imported Assets folder from the Chapter 4 Assets folder where you
unzipped the topic's downloaded assets.
2.
This time, with the Explorer (or Finder) open and Unity windowed on your
desktop, drag the Imported Assets folder directly onto the Assets folder in
the Project view.
This method only works the first time you import an asset. If you try use it to replace an existing
asset, it will import the asset as a copy and increment the name. Replacing an existing asset should
be done through the operating system, where you can specify replace .
3.
Select the folder in the Project view to see what came in (Figure 4-12 ).
Figure 4-12. The newly imported mesh assets
When the meshes were imported, a material was generated for each using the main texture. As a
default, the material is named after the texture (Figure 4-13 ).
Figure 4-13. The materials generated for the meshes, using their main textures
 
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