Game Development Reference
In-Depth Information
Figure 1-3. The Unity Project Wizard
From the Project Wizard, you can create a new project or browse to open an existing project. Initially,
exploring the editor with a finished project will make more sense. You can obtain the sample project
from the Unity Asset Store directly from a new project.
1.
In the Project Wizard, select the Create New Project tab.
2.
Set the Project Location manually using the Browse button, or accept the
default name and location.
Tip When you create a new project, you will be creating a folder to house the project. The folder is the
project. You can only create a new project in an empty folder.
3.
With the project name and location specified, click the Create button.
The new project and, as yet nameless, scene opens in the Unity editor.
Originally, if you pressed the Alt key down immediately after clicking the Unity icon on the desktop,
it would force the program to start with the Project Wizard. Because that required excellent timing and/or
a good dose of luck, Unity finally added the option to the Preferences section. While it may seem like
a nice time-saver to automatically open your last file, it has its drawbacks. If the project has become
corrupted, Unity will not be able to open it (giving you access to the file menu where you can open
a different file). If you are using multiple versions of Unity, it will recompile data if the last project was
opened in a different version. Depending on the version, the changes made could be permanent. To
avoid complications, the best practice is to set the preference to always start with the Project Wizard.
4.
From the Edit menu, select Preferences.
5.
Under General, turn on Always Show Project Wizard (Figure 1-4 ).
 
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