Game Development Reference
In-Depth Information
Figure 12-15. Advanced Texture Type properties in the Inspector
With the texture selected in the Project panel, use the Max Size property in the Inspector by
reducing to the smallest value that still maintains the desired degree of quality in detail.
Unity can produce smaller versions of power-of-2-sized textures and use them for the smaller
triangles when the game object is further from the camera. This process is called mip mapping, and
is enabled by checking the Generate Mip Maps box. Mip maps do cost more in terms of memory
but is usually a worthwhile exchange for better performance. An exception to this guideline is with UI
elements or 2D games where these textures remain a fixed distance from the camera.
 
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