Game Development Reference
In-Depth Information
When applying the effect of Food on the collector, we use the values of sizeIncremen-
tAmount and incrementDuration . Since these variables are public, their values can be set
from the inspector. This makes it possible to make the two types of food we want to have.
Now we can create two game objects, say, cubes with different sizes and textures, and at-
tach to each one YRotator , Collectable , and Food scripts. The only difference regarding the
scripts is going to be in the values of sizeIncrementAmount and incrementDuration vari-
ables. So let's make the “green food” with size increment of 2 and a duration of
7.5 seconds, and the “red food” with size increment of 3.5 and a duration of 5 seconds.
These types of food are shown in Illustration 37. The final result can be seen in scene10 in
the accompanying project.
Illustration 37: Red food object (right) and green food object
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