Game Development Reference
In-Depth Information
is a primary goal. Try to use decorations and props that are related to the game's
plot. This is an additional way to include some narrative in the images. They may not
translate direct messages but create some specific mood. Moreover, it is easier to
come up with some idea of ornamentation by looking back at the story. What should
I put there: a unicorn or a barrel with oil remembering that the game is about robots?
Of course the unicorn is perfect! Some sense of irony is always good too.
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