Game Development Reference
In-Depth Information
Alternative ideas for the game
Here are some alternative thoughts that may drive the game in another direction:
• The setting can be changed, for instance, to a fantasy one. In this case, the
protagonist can be used as a dragon (or have wings, himself being some sort
of Icarus) to fly among the clouds where obstacles and enemies can be hid-
den.
• Instead of space, the deep ocean can be used. The main character can use a
diving dress. Shaders can be utilized to create interesting underwater effects.
• A racing mode can be introduced: a circuit in space, few opponents, and some
unexpected obstacles on the track.
• Another possible mode can be called maintenance. The protagonist has to re-
pair several modules on a ship deck (the player should hold a special button
for a few seconds) while it is assaulted by the pirates. Enemies attack both the
main character and the ship's modules. The objective is to maintain as many
modules as possible for a fixed period of time (30 seconds, 45 seconds, 60
seconds, and so on). Special friendly turrets can be used as well.
• There can be an alternative and gloomy end to the game. In green containers,
the protagonist finds messages from an astronaut lost in space many decades
ago. After the last lighthouse, the protagonist will not find his ship but only a
new green container. At that moment, he will understand that all these strange
messages in containers full of requests for help were written by him. He was
in a time loop.
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