Game Development Reference
In-Depth Information
Creating the identity for the game
The game is character-oriented because the best way to illustrate gameplay in the
application icon is to display the protagonist. It can be an image of the helmet, for in-
stance, with some enemies reflected on its surface. Or it can be an image of the unit
and some deep space around it. A symbol of a cross hair in the game can convince
the audience that it is a shooter game.
The following are the links you can refer to for additional information on the topics that
are used in this chapter:
http://en.wikipedia.org/wiki/Magnavox_Odyssey
http://en.wikipedia.org/wiki/Space_Invaders
http://en.wikipedia.org/wiki/Duke_Nukem_(1991_video_game)
http://en.wikipedia.org/wiki/I,_Robot_(video_game)
http://www.imdb.com/title/tt0082340/trivia
http://en.wikipedia.org/wiki/Hovertank_3D
http://en.wikipedia.org/wiki/Catacomb_3D
http://en.wikipedia.org/wiki/Paratrooper_(video_game)
http://www.redcross.org.uk/About-us/Who-we-are/The-international-Move-
ment/The-emblem
http://www.engadget.com/2013/09/19/gamecase-for-ios-7/
http://store.steampowered.com/livingroom/SteamController/
http://en.wikipedia.org/wiki/Toy_Story
http://www.livescience.com/40103-accelerometer-vs-gyroscope.html
http://gfxbench.com/
device.jsp?benchmark=gfx27&D=Apple+iPhone+4S&testgroup=lowlevel
http://gfxbench.com/
device.jsp?benchmark=gfx27&D=NVidia+GeForce+GTX+550+Ti&testgroup=lowlevel
http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/
 
 
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