Game Development Reference
In-Depth Information
Introducing triggers
In the game, there are special elements that change the states of specific objects and
switch them on and off. They are called triggers . They can have a dozen applica-
tions: they may turn on a lift or turn off water in the pipes. The following figure shows
examples of triggers:
The following are the basic variations of triggers:
On-floor trigger : It is activated when somebody steps on it and can be either
the protagonist or any other robot.
Universal color trigger : It responds to a shot that hits its surface. The trigger
is indifferent to the color of the shot. The fact that a bubble has touched the
spot is more important.
Specific color trigger : This trigger reacts to shots made of a specific color:
red, green, and so one. This can be tricky.
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