Game Development Reference
In-Depth Information
Doors
Each container at the asteroid has a door, which protects the cargo inside. Few of
them have no locks and so can be opened without any efforts, but most of them are
reliably locked; therefore, the player should use the powers of his/her robot to get
inside:
A chart showing various types of doors
A door card has a special number, which represents the resistance force of the door;
if the robot is strong enough and the sum of his powers are greater than that number,
he enters inside the container; otherwise, he gets nothing. It is important to mention
that there are some specific doors, which can be unlocked only by intelligence, or
in other words, by using the power of the robot's head. They are known as Smart
doors. A very rare type of a door is the Lunatic door . The player has to throw a dice
to get a chance to enter, and the conditions are written on the card.
Tools and bonuses
In the containers, there are a lot of tools or weapons a robot can use to fight or to
open a door. Some of them are for permanent use and have small power (values
that lie between one and three), but other ones are valid for one occasion only, being
much more powerful (a good illustration is the plasma grenade, which has a power
value equal to five). To use a tool, the robot should hold it in his hand; otherwise, the
card will not work, being considered as a part of inventory:
Unlike the spares cards, which can be rearranged only before the player's move, the
tool cards can be replaced in the robot's hands right before the fight. It's worth noting
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