Game Development Reference
In-Depth Information
weak enemy. It is important to remember that a robot without a body cannot
use any tools because it has no hands to hold them in.
Only a body : In this, the robot is still defective and cannot move fast, but he
already has the ability to hold some tools in his hands.
Head plus body : This is a more pleasant combination. The robot is more
powerful and can use tools, but he is still very slow. It gives the same one
square per move option and there is no advantage of a dice.
Only legs : This is the most pathetic situation. The robot can move by the
help of dice, but he has no opportunity to fight because the legs have no
power. It is an easy target for other players and monsters and should try to
quickly find a spares square.
Digital phantom : In this, there is no spare part. The robot exists like a
digital ghost, supposedly saved in the cloud storage system, hosted on the
main computer of the spaceship, which survived the crash. The phantom can
move slowly, he cannot open doors and cannot be attacked by others; he
should find a spares square and begin to materialize again.
Few cards have a zero sign, called nonentity spares, which means that the part is
almost broken, but formally, they still work. Although as good as garbage, they can
be useful in some situations, for example, if the robot has no normal body, it can use
a nonentity part. This gives it zero power, but lets it hold some tools:
The most interesting things are the Lunatic spares; they have no number, but only a
symbol of a dice. Legend says that such spare parts were affected by the mysterious
powers of the asteroids, so they lost their memory and now they do not remember
their true talents and power. Hence, the dice should be used to determine the value
of these spares. This should be done each time the robot tries to open a door or beat
somebody. The lunatic spares depend on good luck; they can be either very strong
or very weak.
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