Game Development Reference
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It is the year 2581. A fully automated cargo space pod, full of various containers,
wends its way to a faraway planet. The ship is served by a small army of industrious
robots: movers, repairmen, guards, and navigators. Suddenly, the main computer of
the ship makes a navigation mistake, so the ship gets into a cluster of asteroids. The
computer tries to fix the error, but in vain. The ship crashes at the surface of one
of the asteroids and the cargo section is totally destroyed. All the containers scat-
ter all over the asteroid. Moreover, all the robots are broken into pieces, and there
are hundreds of spares in the asteroid's dust. The ship cannot fly again, but it has
a rescue space shuttle; the only problem that its battery is totally discharged and it
needs about a dozen batteries to switch on the engines. Each robot is hardwired to
return to home port, so shortly after the crash they begin to collect themselves from
the spare parts, going to find the sufficient number of batteries and fly away by the
rescue shuttle. It is a pity, but there is only one place in the shuttle, so only one robot
can be taken on board. The battle between the robots begins!
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