Game Development Reference
In-Depth Information
Game elements and goals
To illustrate the plot, the game needs a few essential elements. The asteroid is por-
trayed by a special game board, where positions of robots are represented by game
pieces of various colors. The cargo turns into playing cards. A player can take them
and communicate. One dice (it is not feasible to use two dice because they would
give too-big values) defines the distance of each player's move.
The main goal is simple: the player should collect a specific number of batteries to
start the shuttle. In most cases, this number can be equal to ten. To get a battery, the
player needs to defeat a monster or opponent's robot.
Game start
The game starts with an attempt to create a robot. Each player takes three cards from
the spares deck, but it is more than likely that he does not get enough cards to con-
struct the robot. There will be repetitive or junk cards, so the game usually starts with
semi-assembled and very weak apparatus.
The game board
According to the plot, the robots are at the surface of a small asteroid and the goal of
the game is not correlated with a specific finish point on the map, so the game board
looks like a looped path. The circle shape is an ideal option for the board. Setting its
dimensions, we can use the main advantage of a digital game—flexibility. The radius
can depend on the number of players. The more the number of players that enter the
game, the larger the size of the asteroids. Another option is introducing game modes
such as small planet, big planet, and so on, which let the players use specific dimen-
sions of the board. If the board is small, but there are many players, the gameplay
includes more fights and it can become more chaotic, but funnier as well:
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