Game Development Reference
In-Depth Information
We are now going to create another rule to spawn some particles to make Kevin
look all flashy and such. Change the rule to
Attribute
|
self.Star
|
is
|
true
, and
drag in a Timer which we will change it to
For
10
seconds
, then drag in a
Particles
behavior. All you have to do is change the image. I selected the star image and it
looks pretty cool. Finally, inside the Timer behavior, drag in another Timer (add
value
After
10
seconds
). Drag in a Change Attribute behavior inside this Timer and
make
Change Attribute:
self.Star
|
to:
|
False
: