Game Development Reference
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We are now going to create another rule to spawn some particles to make Kevin
look all flashy and such. Change the rule to Attribute | self.Star | is | true , and
drag in a Timer which we will change it to For 10 seconds , then drag in a Particles
behavior. All you have to do is change the image. I selected the star image and it
looks pretty cool. Finally, inside the Timer behavior, drag in another Timer (add
value After 10 seconds ). Drag in a Change Attribute behavior inside this Timer and
make Change Attribute: self.Star | to: | False :
 
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