Game Development Reference
In-Depth Information
Now let's go into our Star actor, make sure the Movable option is not selected. Then
create a new rule so that when Kevin collides with the star, this object is destroyed:
Now back into our Kevin actor, we are going to create a new attribute to detect that he
has collected the star. Click on the + button in the Attributes pane of our Kevin actor,
make the attribute a Boolean , and name it Star , or something easy to remember.
Next, create a new Rule and change it to Actor receives event | overlaps or collides
| with actor of type | Star , then drag in a Change Attribute behavior into this rule,
change it to Change Attribute: self.Star | to: | true .
 
Search WWH ::




Custom Search