Game Development Reference
In-Depth Information
When you create the Move Right rule, don't forget to change the Flip Horizontally
attribute to false so that he flips back to normal when the right key is pressed.
Test out the level to see if he's moving. Oops! Did he fall through the platforms?
We need to fix that! We are going to do this the super easy way. Click on the home
button and then to the Actors tab. On the bottom-left corner of the screen, you will
find a + button, click on it. This will add a new group of actors, or tags; name it
Platforms . Now all you have to do is, simply drag in each platform actor you want
the character to collide against in this section. Now when we create our Collision
behavior, we only have to do one for the whole set of platforms, instead of creating
one per actor. Time saved, money made! Plus, it keeps things more organized.
 
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