Game Development Reference
In-Depth Information
Let's go back to our Kevin actor, and outside of the controls group, drag in a Collide
behavior, and all you have to do is change it to Bounce when colliding with | actor
with tag: | Platforms . Now, whenever he collides with an actor that you dragged
into the Platforms section, he will stop. Test it out to see how it works.
Bounce! Bounce! Bounce! We need to adjust a few things in the Physics section of
the Kevin actor, and also the Platform actors. Open up one of the Platform actors
(it doesn't matter which one, because we are going to change them all), in the
Attributes window, open up the Physics drop down, and change the Bounciness
value to 0 . Or if you want it to be a rubbery surface, you can leave it at 1 , or even
100 , whatever you like. If you want a slippery platform, change the Friction to a
lower than one value, such as 0.1 . Do the same with our Kevin actor. Change his
Bounciness to 0 , his Density to 100 , and Friction to 50 , and check off (if not already)
the Fixed Rotation , and Movable options. Now test it out. Everything should
work perfectly!
 
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