Game Development Reference
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Secondly, we want to drag in a Collide behavior, and change the options so it's
colliding with Any actor in the Platform tag.
If you want, you can de-select the Fixed Rotation option under the Physics drop
down. This way, if your enemy falls off a platform, he doesn't flip around like
crazy and fall flat on his face. For this guy, however, I am going to allow him to
automatically rotate because when he reaches inclines and declines, I want him to
rotate accordingly.
I also changed his Max Speed option to 250 so he doesn't start moving superfast.
Try this
Do you want an infinite horde of enemies instead of having to
place them all in the level? Why not have an off-screen actor
spawning enemies at random intervals and random positions?
This is great for top-down platformers, or even racing games
to spawn cars on the road!
Now we've created an awesome new enemy! He doesn't do much though. He's
kind of boring, isn't he? What would make him even better? Oh, duh! Moving and
attacking and all that fun stuff! Let's make him move!
 
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