Graphics Programs Reference
In-Depth Information
Now clone these pieces as we've done before and set them to
their own object. Apply a Shell modifier to the polygons and
set the value so that those polygons stand up off of the shoul-
der piece just a little.
Figure 12-40: The
trim with Shell
applied
Now apply a TurboSmooth to the trim and you'll see your new
trim!
Figure 12-41: The
final trim on the
shoulder piece
 
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